The Martial Artist gives up the Monk's Ki pool and related abilities for sheer martial … Your proficiency rank for the chosen type of save increases to legendary. Your strikes can kill foes. You have made great progress in your personal studies of enlightenment. Creatures immune to critical hits cannot be affected. You turn ethereal, with the effects of ethereal jaunt, but you don’t need to concentrate. The Monk gets a Ki Pool as he levels up and he can use the points from this pool to cast spell like abilities he picks as he levels up. Check out our other SRD sites! Thereafter, the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to his monk level. Add +1 to the monk’s CMD when resisting a grapple and +½ to the number of stunning attacks he can attempt per day. The monk rules for flurry of blows state: “For the purpose of these attacks, the monk’s base attack bonus is equal to his monk level.” How does this interact with BAB from class levels and racial Hit Dice? Trigger You are unarmored and touching the ground. Ki strike improves with the character's monk level. I have one problem with the 2E Monk, that was only recently brought to … When he flurries, he treats his monk BAB as +1 (for his 1 level of monk) and still gets BAB +19 from his fighter levels, for a total flurry BAB of +20. If you want other powers, you have to take the feats for them. Trigger You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance. Once you’ve made a thrown Strike with such a weapon, you can use the precision of your throw to make additional strikes with it, even from a distance. Cast [one-action] to [three-actions] somatic, verbal. If you end your movement on a surface that can’t support you, you fall in or it collapses as normal. Monk/Ninja might be an interesting potentially viable option, but I am very new to Pathfinder and do not know anything about the Ninja. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert. Heightened (+1) The damage increases by 10 on a failure, or 5 on a success. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. So a fighter 19/monk 1 has a normal BAB of +19. At 8th level, he can make the target sickened for 1 minute. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. You gain the ki rush ki spell and a focus pool of 1 Focus Point. As it has the flourish trait, you can use Flurry of Blows only once per turn. You enter a stance that lets you throw shuriken with lightning speed. At 1st level, you gain the listed proficiency ranks in the following statistics. | d20PFSRD You can use these ability boosts to increase your ability scores above 18. You transmute your body into an ethereal form. Level 9. He still adds BAB from other sources (such as other classes or racial Hit Dice) normally to this total. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. You can speak and understand all spoken languages. alright now down to business we are talking about the monk in the pathfinder 2nd edition playtest! By spending 1 point from his ki pool, a monk can do one of the following: Each of these powers is activated as a swift action. Trigger You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target. The standard mo… All melee monk weapons you wield with the finesse trait gain the thrown 10 feet trait (unless they already have the thrown trait with a greater range). | Swords and Wizardry SRD Cast [one-action] somatic; Duration until you leave the stance. The monk’s caster level for this effect is equal to his monk level. Strength or Dexterity. Base attack bonuses granted from other classes are unaffected and are added normally. The target is then temporarily immune for 1 day. Your guard is up, even while moving. You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait. Sell at the Open Gaming Store! Increase the number of Focus Points in your focus pool by 1. You slowly move across the battlefield with dangerous grace. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration. Special If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2. Your unarmed attacks are treated as adamantine. | Starjammer SRD Trigger You Cast a Spell that has the monk trait. The Strike must be made with the sword required by Peafowl Stance. You gain the abundant step ki spell. Success You throw the creature the desired distance. If you successfully throw the creature, it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it. The list of ancestry feats available to you can be found in your ancestry’s entry. You know how to make the most of your attacks when fighting hand-to-hand. If all three Strikes hit, the target takes 3d6 persistent bleed damage. You pinch crucial points of your target’s nervous system, impeding its ability to function. After you use Dragon Roar, you can’t use it again for 1d4 rounds. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Prerequisite(s) Monastic Weaponry, a feat granting access to all weapons with an ancestry trait (such as elf or orc). You have honed your body to attack with lethal focus. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Monk. Starting Wealth: 1d6 × 10 gp (average 35 gp.) If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time. You target your opponent’s clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. Make a melee unarmed Strike. You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. Monks are martial mystics. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. You gain the medusa’s wrath ki spell. You gain the wholeness of body ki spell. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you’re lawful), negative, or positive. If you do, the target must attempt a Fortitude save against your class DC. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. 30 feet maximum reduced at 4th level, up to 135 feet maximum at 18th level). While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance. You rip your enemy off their feet. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. Skill feats have the skill trait. Wind crash Strikes ignore concealment and all cover. Cast [one-action] verbal; Duration 1 minute. Usually a monk’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. At 5th level and every 5 levels thereafter, you boost four different ability scores. The following options are available to the listed race who have monk as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Acrobatics, Athletics, Occultism, Stealth, Mountain Stance (1st), Elemental Fist (2nd), Wholeness of Body (4th), Ki Blast (6th), Meditative Focus (12th), Quivering Palm (16th), Empty Body (20th). Face adversity with a calm and measured approach, never panicking or succumbing to despair. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. New Pages | Recent Changes | Privacy Policy, One-Inch Punch [two-actions] or [three-actions], Monastic Archer Stance [one-action] Feat 1, Shooting Stars Stance [one-action] Feat 2, One-Inch Punch [two-actions] or [three-actions] Feat 6, Tangled Forest Stance [one-action] Feat 8, Whirling Blade Stance [one-action] Feat 14, Master of Many Styles [free-action] Feat 16, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. At 9th level, a monk’s evasion ability improves. You’ve learned to find perfection in every success. Cast verbal You focus your ki into magical attacks. At 20th level, a monk becomes a magical creature. Keep in mind that the ability to take Monk Vows replaces the Still Mind ability, so not all Monk archetypes will allow you to take Monk Vows. strangling hair (3 ki points): It's weird that this is a 3rd level spell. You can throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). If you roll a success with the chosen saving throw, you instead critically succeed. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! You strike opponents in a rapid flurry of attacks, using your bare fists or wielding specialized weapons that you mastered during your monastic training. You gain the wild winds stance ki spell. When you successfully Grapple a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make wolf jaw unarmed attacks. You unleash your ki as a powerful blast of force that deals 2d6 force damage. You can’t fuse stances with fundamentally incompatible requirements or restrictions (such as Ironblood Stance and Crane Stance, which both require using only one type of Strike). Increase the number of Focus Points in your focus pool by 1. Your unarmed attacks gain the forceful trait. Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. Ki Spells: By tapping into a supernatural inner reserve called ki, you can create magical effects. G… Monk. Once per round, after you hit with a monk sword Strike, you can Step as a free action as your next action. At 7th level or higher, a monk can heal his own wounds as a standard action. A monk need not have any of the prerequisites normally required for these feats to select them. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. Trigger An enemy’s attack hits you or you fail a saving throw against an enemy’s ability. 634 2.0 Abilities with this trait are from the monk class. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level. Also note that many colored items are also links to the Paizo SRD. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. A monk in armor or carrying a medium or heavy load loses this extra speed. Attempt both of the attacks you chose against the same or different creatures, but don’t apply the multiple attack penalty until after resolving both attacks. So several monk feats such as Wholeness of Body say they have a prerequisite of "Ki Spells" but some of the other Ki Spells do not such as Ki Strike. The damage die for your fist changes to 1d6 instead of 1d4. A good Wisdom lets you perceive dangers and act quickly, and Constitution improves your hardiness. While in this stance, you gain a +1 circumstance bonus to Deception checks to Feint. You can use ki to move with extraordinary speed and make yourself harder to hit. You use two of the following actions in any order: Stand, Step, and Stride. You gain the empty body ki spell. This replaces the monk class ability the qinggong monk gives up for this kipower. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. Monk is more a sort of "secondary martial", alongside rangers, alchemists, or rogues: combat prowess with fantastic damage, but can easily be overwhelmed or outwitted in combat. At 1st level, you gain a number of proficiencies representing your basic training, which are noted at the start of this class. At 4th level, he can choose to make the target fatigued. New Pages | Recent Changes | Privacy Policy, Are you instead looking for the unchained monk? You teleport up to a distance equal to your Speed within your line of sight. A helpless monk does not gain the benefit of improved evasion. You put all your force into a single mighty, carefully controlled blow. You can’t use the same action twice. This site may earn affiliate commissions from the links on this page. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. Your punches have incredible force and control. For the purpose of these attacks, the monk’s base attack bonus from his monk class levels is equal to his monk level. Attempt an Intimidation check to Demoralize, then make one gorilla slam Strike against the same target. If the attack misses, you have deflected it. Make a melee Strike against the triggering creature. Give your new fused stance a unique name. If the attack is a critical hit and the trigger was a move action, you disrupt that action. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level. You learn a mystical stance that lets you attack from a distance. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. You don’t take this penalty when making a lethal attack with your fist or any other unarmed attacks. His caster level for this effect is equal to his monk level. | Design Finder 2018 At 2nd level or higher, a monk can avoid damage from many area-effect attacks. Age bonuses still accrue, and the monk still dies of old age when his time is up. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts). You use an action with the stance trait. Centering yourself, you call forth the internal magical energy that dwells within all living things. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. Core Rules . Make an unarmed Strike. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). Ki Pool (Su) At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. If a monk uses quivering palm while another is still in effect, the previous effect is negated. | 5th Edition SRD These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to Climb, and if you roll a success on an Athletics check to Climb, you get a critical success instead. When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. | 13th Age SRD This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. You combine two different maneuvers together into a single flowing whole. | PF2 SRD. Critical Success The target is unaffected. Check out our other SRD sites! Trigger You are the target of a physical ranged attack. You launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place. If your Strike hits, you gain a circumstance bonus to the damage roll equal to triple the value of the target’s frightened condition. Recent Changes You’re a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. The monk can gain this temporary ki even before he gains a ki pool at 4th level. | GumshoeSRD Your proficiency rank for unarmored defense increases to master. The rules for ki spells are summarized in the sidebar. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. You have purged incompetence from your techniques. Your proficiency ranks for unarmed attacks and simple weapons increase to expert. While entering the stance uses a ki spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master. However, you still need an item such as handwraps of mighty fists to gain an item bonus to attack rolls or increase your attacks’ weapon damage dice. Look to the future for ways you can improve, while remaining at peace with your present self. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract, or the GM chooses randomly if the separate effects aren’t obvious. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall. You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Prerequisite(s) expert in Deception, Stumbling Stance. If the monk successfully damages the target of his attack, that opponent’s cost to activate abilities with ki increases by 1 ki point for 1 hour. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. Source Core Rulebook pg. Some monk stances allow you to make special unarmed attacks while in those stances. This is quite a long entry, with details on class features, class feats, fighting styles, and ki. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. | The Modern Path SRD Abilities gained at higher levels list the requisite levels next to the features’ names. It deals two extra weapon damage dice (three extra dice if you’re 14th level or higher), and you can push the target 5 feet away as if you had successfully Shoved them. The rules for ki spells are summarized in the sidebar on page 157, and the full rules for focus spells appear on page 300. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. You gain the Flurry of Blows action. Each feat lists the page in which the power is listed. Your study of the flow of mystical energy allows you to harness it into your physical strikes. The rules for ki spells are summarized in the sidebar. You gain the ki strike ki spell and a focus pool of 1 Focus Point. Success The target is pushed back 5 feet. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18. Maintain a regimen of physical training and meditation. Prerequisites ki spells You can unleash an impactful cone of force by channeling your ki. Your perceptiveness lets you see through falsehoods, and your philosophical training provides insight into any situation. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. You gain a +4 circumstance bonus to AC against reactions triggered by your movement. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become immobilized until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. Prerequisite(s) Cobra Stance, expert in unarmed attacks. You enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. Ki Strike Feat 1. Hit Points: d8 hit points is hard for a strictly melee class.. Base Attack Bonus: The Monk's primary offensive option, Flurry of Blows, pretends that the Monk has full BAB, which is usually enough in combat but can be frustrating when qualifying for feats.. Most characters who gain powers from a class feature cast them using Spell Points. Armor and Shield Proficiency: Monks are not proficient with any armor or shields. Orange: OK options, or useful options that only apply in rare circumstances 3. If you have Monastic Weaponry, you also gain the critical specialization effects of all monk weapons in which you are trained. Pathfinder 2nd Edition Monk Class Sajan, the 2E Iconic Monk Monks are concerned with personal perfection. When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. | 3.5e SRD Add +1 to the monk’s base speed. You have progressed along your own path to enlightenment. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. Requirements You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait. You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa’s gaze. Other feats that grant monk powers are Ki Rush, Wholeness of Body, Abundant Step, Ki Blast, Wild Winds Stance, Wind Jump, Wild Winds Gust, Quivering Palm, and Empty Body. This FAQ specifically changes a previous ruling made in the blog concerning this issue. Failure The creature takes full damage and is pushed 5 feet. If you hit, attempt an Athletics check to Shove the target. At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). Air Concentrate Evocation Manipulate Monk. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. Special If you have this feat, the Dexterity modifier cap to your AC while you’re in Mountain Stance increases from +0 to +1. Monk Edit Page Content. Unlike other classes, the Monk does not have a subclass option. A monk’s attacks may be with fist, elbows, knees, and feet. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk’s spell resistance. 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