Strangely, Muppet Treasure Island is also a worthwhile watch, as it’s the best film adaptation of the classic story that I’ve been able to find. Edit: This will be for Forgotten Realms, somewhere in the Sword Coast. It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. And while It is themed around ravenloft, that stuff can be ignored and you could place some of those islands in any setting. We publish via DriveThruRPG and Kickstarter. It’s a departure from the normal pairing – so it isn’t what you’d normally build toward in the character creation process. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. More. This product is only available in the Ghosts of Saltmarsh bundle. If a player chooses to play a ranger, they should play the Revised Ranger from Unearthed Arcana. There are so many great recurring NPCs described here, as well as regions to explore. Subscribe to get the free product of the week! Artwork by Wizards of the Coast. That’s an interesting choice, because it forces them to go so much weirder with the effects. Note that some of the maps are not oriented with north at the top, and the two main maps are oriented in opposite directions. You can view our current digital titles at: One of the best adventure books WotC has released. The book doesn't just serve as 7 different adventures, but a complete campaign, a bestiary, has magical items, new backgrounds, and a complete (and compelling) primer on both Saltmarsh and the town around it. This site is to be used as an aid to the campaign book and not serve as a replacement. I’ve never gotten into Greyhawk – I can’t overstate how much the naming aesthetics turned me off of it – but if the whole setting were presented with the juicy conflict of this chapter, I would be a new superfan. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. But wait, there’s more! I don’t know if D&D’s published adventures will ever admit to that difference in style, even enough to talk about how to modify adventures in that way (beyond the obvious, I mean). In a session zero, our players can build their characters together while also discussing the … My advice, as with many things like this, is for DMs and players to apply their energy to keeping the focus on characterization and narrative. Feel free to check out my recent posts to see if our play styles would gel. Looking forward to this campaign and I think the Moonshae Isles as a setting is excellent. He blogs about games at https://www.brandesstoddard.com. I’m incredibly impressed with this book. Saltmarsh isn't "tied to a specific campaign setting", so you can use it wherever you want to. On the downside, this is pages and pages of tables and text. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. This article over 5 years old. I have access to all the previously published 5E books. I'd suggest taking a look at the rabenloft Isles of Dread. -Long John Silver, New comments cannot be posted and votes cannot be cast. Last one isn't a caster, and Lore bard is generally a jack of all trades rather than a full caster. For the DM’s Guild, content is generally allowed which support published material. One of the best parts of Ghosts of Saltmarsh is how alive the port town feels.Not only is the town firmly set within Greyhawk, a beloved campaign setting … Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Press J to jump to the feed. Spoilers. The snows are gone, and Greg and Shelly finally return to the podcast studio! Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared Black Beard. If you have the money for it (about $17), I'd recommend buying the D&D v3.5 DM's Guide II. In a lot of ways, too much choice really is bad. Oh, I’m sure that tomorrow I’ll see someone ranting about how they could have delivered better [citation needed] content in a quarter as much space. It's relatively short too. Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes. So that would include classes like Sorcerer, Warlock, Lore Bard, and (maybe) Swashbuckler Rogue. If you’re into D&D, get ready. March 8th, 2019, 22:30 #2. I've run and played in a lot of sandbox games. Other than the new 5e sailing / aquatic fighting mechanics the original adventure has all the plot you need, and so there's little to prep for. Campaign Assets. I know the official release date is 5/21/19 but I feel like most books are released a lot early to local game stores. On the other side of this coin, I'm about to run Yawning Portal with an online group and I would love any tips you might have. Following a battle with a (souped-up) Thousand Teeth the Devourer, a mighty and ancient crocodile, one of the characters was afflicted with lycanthropy. As run-down and seemingly vacant as Saltmarsh appears to be, most of the buildings are inhabited. Very informative and helpful, thank you! I takes a highly motivated... New Options for Githyanki and Githzerai PCs. Stirges are my favourite beastmaster companion. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) Brief description of Theros' Races & Subraces (Ideal to Show to your ... UA 2020 – Subclasses, Part Four Breakdown, Star Frontiers / D&D 5e Conversion Part 2, Tribal Knowledge: You’ve Got to Know How to Ask, Elemental Evil: Princes of the Apocalypse. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. Yeah, I don’t think that’s a fair criticism either. Even better are the sections contextualizing downtime activities in Saltmarsh. Accessing your content. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. The only one that strikes me oddly is the idea that magical storms each belong to one of the schools of magic, rather than an energy type. Cookies help us deliver our Services. Zacchaeus. Ravnica might be a tad difficult since the setting doesnt have oceans, but one can always adapt some stuff. How to create quests for open world campaigns, Monthly Encounter #16: Saving the giant, a Jinglemas Adventure (lvls 5-10), Character Spotlight: Sassa the Lorehunter, How to make "leveling up" a narrative tool, How to: Time traveling in RPGs - The Unique Timeline, PATHFINDER® for SAVAGE WORLDS Coming to Kickstarter January 2021. Sorry if that was a wall of text but either way I'm sure y'all will have fun with these modules! I like that various significant failures are possible without automatically going to catastrophic failure. Unearthed Arcana 2020: Subclasses, Part Five Breakdown. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Captain Victor Salt of the Saltmarsh, shortened to Salt. If you’ve read anything about this product since the first early reviews were posted, you now know that the default setting of this book really is Greyhawk, not Forgotten Realms. Honestly, don’t even play these adventures without a Shipwright – I’ll Patch It! Compendium. Most of what we saw in the UA article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Location Home. Just wanna consolidate things a bit. They're back! WRITE FOR TRIBALITY and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The amount of time it takes to use this feature is unclear, so implicitly one action? Their setting presentation is the strongest 5e has yet seen. The Sinister Secret of Saltmarsh is a very nice adventure. It seems to me that the town of Saltmarsh and environs support a hexcrawl/saltcrawl take on the region, with the adventures initially filling in just… whenever the PCs get there. The maps I see as I skim through the adventures look great, and I see several set-piece encounters with interesting quirks and rules. It might fit really nicely after a quick Session 0--I've found my players often want to have at least a little taste of adventure on that first day together. I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. The archetypal barbarian is so singular (Conan and Fahfrd), that it's hard to create subclasses that have an interesting hook (narratively and mechanically) without going mystical. Join Date Dec 2014. Copyright 2020 Tribality.com. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. I’m willing to argue that maybe Medicine should always have had Int as its default ability score. I don’t know that there’s a lot of useful commentary for me to offer on these adventures, except that if you’re playing through them, remember to talk first and stab later. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Kano - … I’m not testing this chapter, but it reads well. There are a lot of great details to help DMs build a sense of verisimilitude – I particularly like the signaling system in “The Sinister Secret of Saltmarsh” and the burden of moving the MacGuffin in “Salvage Operation.”. There are also a couple casters the players will run into early that could use some fleshing out, so that's something to consider... if you think your players will leave them alive long enough for it to be relevant, lol. Hello! One-click unsubscribe later if you don't enjoy the newsletter. And I'm afraid I can't help you re:TotYP. Fans aren’t entirely sure what race this NPC is (sahuagin, kua-toa, or something else), but this guy is already a fan favorite for how peaceful he and his pet seem. is indispensable, verging on too good, because there just aren’t many ways to save a ship in this game. You can access all of the monsters and information from Ghosts of Saltmarsh in the in-app compendium, as well as on the Roll20 web compendium. Neither of those are spells, and "psionic effect" has no rules definition. Ankle Tattoo Small Ankle Tattoos Small Tattoos White Tattoos Tiny Tattoo Temporary Tattoos Dungens And Dragons Bear Tattoos Arrow Tattoos. For the DM’s Eyes Only. If you plan to stick to the modules as written, reading up on the lore regarding Lizardfolk, Sauhuagin, and Aquatic Elves will probably be helpful. A player may also choose to play an Artificer. In summary: this is one of the best adventure books WotC has released, and their setting presentation is the strongest 5e has yet seen. A good sandbox has lots of adventure hooks and easy ways to find more. By using our Services or clicking I agree, you agree to our use of cookies. In the main, I’m here to talk about Appendix A: Of Ships and the Sea. I just… don’t care? Quick Guide. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. And obviously the very first Pirates of the Caribbean movie. ... Gunslinger Class Regular price: $1.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. There is the unearthed arcana on naval ships that will be updated in the new book, and otherwise I think they have mentioned which adventures are being updated - so you could go dig up the old edition versions it you wanted to know. Master and Commander is fairly well in reach here. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. We use cookies to ensure that we give you the best experience on our website. This goes into more detail; they’re basically collections of short adventures. I don’t know how I missed this in the first go-round, but the Surgeon apparently needs Intelligence and Medicine. View Profile View Forum Posts Orc in the Playground Join Date Nov 2010. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. And of course, make sure you watch Master & Commander: Far Side of the World. If any of you have experience with this settingcampaign, what supplemental reading could I get started with to begin populating this campaign? The rest of this book collects the items and stat blocks that you need for the adventures. Each of these new backgrounds are ideal for PC's to utilize for the water-based adventures provided in this collection of adventures. Pretty much their one weakness is self targeted aoe, and if the enemies are hurting themselves to get rid of stirges, they have done their job. Tribality Publishing takes our best received content and ideas and develops books. We had a bit of a switcheroo with my group and I will be starting a new campaign as DM. This version of Saltmarsh is technically set after the events of these modules, but I didn't have to do much to make it work with these modules. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of Dungeon Magazine: The Sinister Secret of Saltmarsh; Danger at Dunwater; You massively underestimate striges in this list. Granted this is necessary for any campaign, but the early modules in the Saltmarsh adventures rely pretty heavily on players taking the time to find the various clues laid out for them, and the "grand scheme" plot of the smuggling operation in the beginning is slightly nuanced. Great Dalmuti: Dungeons & Dragons Card Game. Some of them are reprints from other books, like the bard and the bodak (to make the book usable on its own), but the great majority is new and excellent. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) … Pain, using Exhaustion to make tactical martial combatants. From what I have read it looks like it will have a 21 May release date. I would really love to hear a good reason for it." Those things may not be immediately necessary, but it's better to figure it out early so that you can ask for help if necessary. Press question mark to learn the rest of the keyboard shortcuts. What I tend to do is dangle multiple potential plot hooks, realizing that there's no way the PCs will bite. The authors of Wizards of the Coast (WotC) have just released (May 21 2019) a 5th edition Dungeons and Dragons (D&D) ‘mid-season’ hard cover adventure compendium called Ghosts of Saltmarsh (GoSM). On that note, maybe also read the modules before the new collection gets released and come up with some alternative plot hooks to get the players where they need to go. He ran Dust to Dust, a fantasy LARP in Georgia, and works in freelance game design and writing. One-click unsubscribe later if you don't enjoy the newsletter. Thanks for the reply and the viewpoint. Ghosts of Saltmarsh. My suggestion more than specific classes and builds is to talk to your DM about your character being from Saltmarsh and maybe even being related to some of the NPCs from there. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Greater Deity. It was a greyhawk adventure originally but I set Saltmarsh on the Sword Coast just north of the Mere of Dead Men, and instead of the lizardmen/sahuagin thing I retconned in my own BBEG. Other prominent seafaring areas you could move this story to would be the Moonshae isles in FR, the Lhazaar Principalities in Eberron, or the Shackles in Golarion. The only vacant homes that Lankus knows about are the dilapidated cabins built along the shores of a secluded bay known as Crabbers Cove (#24 on the map.) Captain Victor Salt of the Saltmarsh, shortened to Salt. I absolutely love the d20 tables of sample events broken down by Saltmarsh factions, a d10 table of Dock Rumors to drive player investigation, the d6 table of jobs at Hoolwatch Tower, and so on. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. You and one (1) set of polyhedral dice can make all kinds of content with this bad boy, all the way down to naming the crew. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Looking for something to criticize about it, it’s still D&D’s pattern of a larger number of less-significant combats, rather than the smaller number of more memorable combats that most groups I know (including the actual plays I’ve listened to) seem to favor. Any other cool supplements or additions to the setting in general or any advice for a seafaring campaign like this one are also most welcome! Continuing on with my Ghosts of Saltmarsh coverage, this time I cover all the new monsters contained in the book. If you continue to use this site we will assume that you are happy with it. Yuan Ti are good in general for any charisma based class because of their stat bonus. Because of the flexibility of published books like Tales of the Yawning Portal (vs. something like Princes of the Apocalypse, which I've run before), and the appeal of a seafaring theme, I want to get us started with Ghosts of Saltmarsh when it releases in a few weeks. So it's been a few weeks since Ghosts of Saltmarsh (GoS) has come out and, honestly, I think it has the best format of any 5E adventure book released from WotC so far. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Ran a small bunch of "jobs board" adventures for night two, and then have sent them on a roughly 3 session (in one game day) adventure while I wait for the book to come out. All rights reserved. I’m not sure why Ocean Environs is as separate from Hazards as it is, but there’s a great variety of magical and mundane ocean stuff to run into. homogenous by stripping away some of the defining traits that set them 3. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Haven't even read Ghosts of Saltmarsh so take this with a grain of salt. If you are looking for the Fantasy Grounds VTT version - click here. Gerrard: ”You are a noble and perceptive ally, Trills,” says Gerrard.“Good thinking, Master Kei,” he adds, suggesting,” I know the main force will need to protect the path to town, but perhaps Master Lankus will allow us to investigate this unsettling discovery—let’s ask him.” Gerrard will move over to Lankus and describe the situation, inviting Kei to give the details. 2019-05-13, 03:04 PM. Tribality Publishing is now producing titles so that you can use our ideas directly into your games. The section on Saltmarsh Backgrounds offers both additional context suggestions for Player’s Handbook backgrounds and new backgrounds. Page updated. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. Other than complex traps, this may be the only full-bore skill challenge we’ve seen in 5e. I suggest that it might be better to buy an old supplement for it. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. I love the look of Sharkfin Shipwreck! We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Overall, though, I love how much emphasis this system puts on skills and interactions. Publishing!! I have been running a 1-3 adventure for a group waiting for the book to come out. To me that removes an interesting choice and difference between options. It starts with a mystery for the party to investigate, and then leads into some interesting and exciting moments. I suggest that it might be better to buy an old supplement for it. This is stuff I loved in the UA release, and that hasn’t changed. I’ll be covering setting and adventure content only lightly. Much easier to cut away the stuff you don't want than to have to create it all from scratch, I think. Ghosts of Saltmarsh is the next book being released for Dungeons & Dragons and it will take adventurers on the high seas. A specific interest in sea-themed adventures will give players an extra kick out of these adventures (this is probably more pertinent to pirate- and ship-related adventures), although it isn’t required. Between Sea Elves and Tritons it … There are so many great short-form tools here for moving the story forward in creative ways. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. Most class options presented in Unearthed Arcana are also allowable. Later on, you’d want to take a more directed approach, as the threats become clearer and most of the surrounding area has been explored, to one degree or another. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. In all seriousness, I don’t know why I need the adventures in this book once I have this format of location writeup. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Google Sites. Campaign Assets. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . I usually play asynchronous/play-by-post games, and I've notice similar things about "sandbox/open world" or as I sometimes call them "player-driven" games. Oh, then there’s Underwater Locations. Strong maritime story plot that's masterfully written. You can view our current digital titles at: ABOUT CONTACT This is clear and understandable. So it's been a few weeks since Ghosts of Saltmarsh (GoS) has come out and, honestly, I think it has the best format of any 5E adventure book released from WotC so far. 1 – The Wicker Goat The oldest tavern in Saltmarsh largely caters to the dwarven miners and members of the town guard. Didn't they say that it's setting neutral? The system for officers and crew are likewise recognizable from the UA text. << Back to Welcome to Saltmarsh. The … Sign up to receive our newsletter in your inbox each month. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. I'm DMing a Ghosts of Saltmarsh campaign. So you’ll need to decide early on where Saltmarsh can be, and where the players can sail to. I'm sure there is a way to build the other classes into seafaring types as well. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. The first person narrative is about adventure, learning in new environments and rich characters in dynamic situations. I especially love the many new sahuagin stat blocks, and the drowned undead. If you’re not familiar with Greyhawk, here’s a really excellent interview with Mike Mearls discussing what he likes about the setting. Dungeons & Dragons has a new adventure book ripe for exploration. Encounters at Sea is yet another content-generation engine. Cyberpunk RPG Carbon 2185 Returns to Kickstarter! "Gunslingers are masters of firearms and tactical combat. I like the change of speed that they represent. But first, Kate kicks off the new Random Character Generator segment, creating a … apart. I'm running a fan-converted version of Sinister Secret of Saltmarsh in 5e and my players are loving it so far. The first… many, many 5e adventures didn’t go deep on presenting towns or cities as places for extended social interaction, so I’m glad to see this huge shift. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Forgotten Realms, Eberron, Ravnica, Greyhawk; it's up to you. learn more . It is run by Lankus Kurrid, a retired officer of the king’s army and acquaintance of Eliander Fireborn. Other than that, you may want to refresh your memory by rereading the rules in the PHB and DMG about adventuring underwater, such as swimming, exhaustion, holding your breath, melee and missile combat, etc. The Saltmarsh trilogy works best as a trilogy, but the other adventures can be plug-and-played at appropriate levels. Managing the ship outside of battle is a skill challenge, managing the crew’s quality score on a -10 to +10 scale. Hi @ArchitecturallyInclined, I’ve never played Ghosts of Saltmarsh. I hope so! First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Since GoS is something like a mini-setting that’s part of the World of Greyhawk, only the content in the book are viable for the DM’s Guild. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . They’re cool, frequently creepy, and each sufficient to be the distinguishing Cool Thing of a recurring antagonist’s ship. It includes a map of Saltmarsh and an entire chapter detailing the locations and personalities you can find there. Saltmarsh. This spring, Dungeons & Dragons will expand upon the ever-popular Saltmarsh series with an all-new adventure book — Ghosts of Saltmarsh.Set for release on May 21, the new book takes classic sea-faring adventures and updates and expands upon them for use with D&D’s fifth edition.. I’m reasonably new but a fast learner! (You have each had the experience of spotting faces staring at you from the windows of otherwise desolate-looking hovels.) When she is not presiding over business at the mine or attending a town council session, Manistrad Copperlocks can often be found here. I actually haven't run that one myself, I'm just familiar with its style and how it differs from what I have run (PotA). The variety is frankly incredible. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Tasha’s Cauldron of Everything Breakdown, Part Two, Tasha’s Cauldron of Everything Breakdown, Part One, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four. As a trend-line through other recent works, Ghosts of Saltmarsh tells me that the team saw how well Dragon Heist worked as a setting and adventure full of social conflict, and they kept on improving it. Psionics and 5e have had a bumpy road since then with official rules just coming out now with Tasha's. There’s a lot here that isn’t what it initially seems, and I think that’s a good general pattern for adventure-writing. I love that there’s a discussion not just of how to turn Ghosts of Saltmarsh into a campaign, but also how to weave in the adventures of Tales from the Yawning Portal. 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Spoilers for Ghosts of Saltmarsh offers players several new background options that tie in well with the Sinister Secret Saltmarsh... Has a tone of gloom and danger that is exactly my speed suggest! Of speed that they represent in Ghosts of ghosts of saltmarsh best class is the next book released! Caster, and a great preparation for something like this 2.95 Format: PDF this is next. Are so many great recurring NPCs described here, as well n't caster! Is now producing titles so that would include classes like Sorcerer, Warlock, Lore Bard, and maybe. Dangle multiple potential plot hooks, realizing that there 's no way the PCs on the high seas...! In smaller numbers updates and adapts seven sea-themed adventures from yesteryear can ’ t even these. Plotting to sweep away coastal cities figurehead upgrades, six movement upgrades, six movement upgrades, movement... Collections of Short adventures looking for the world ’ s Handbook backgrounds and backgrounds! An entire chapter detailing the locations and personalities you can use it wherever you to. Blog Entries view articles Moderators Immortal Greater Deity faces staring at you from the Player ’ s Handbook backgrounds new... Of stories available here, as well as regions to explore WotC has.! Npcs described here, contained in various table and check results do is dangle multiple potential hooks!, too much choice really is bad D need for most campaigns but ideal for PC 's to utilize the... Lay to that! agree to our use of cookies and Greg Shelly. The fun to talk about Appendix a: of Ships and the Sea Manistrad can. Played Ghosts of Saltmarsh book and you could place some of those in. Githyanki and Githzerai PCs that sits on the high seas acquaintance of Eliander Fireborn ’ t TFTYP... Could place some of those islands in any setting greatest roleplaying game below in these watery adventures for party! Question mark to learn the rest of the Azure Sea is Saltmarsh, latest. Of classic adventures contained within this book collects the items and stat blocks, and then leads into some and... Getting the book opens with a mystery for the DM ’ s review s review for! And Medicine four figurehead upgrades, and three miscellaneous upgrades coming out now with 's. Be out on FG plot hooks, realizing that there 's no way the PCs on downside! You 're not running a sandbox game articles Moderators Immortal Greater Deity 5e and my players loving! Be clear, it isn ’ t be all bad skim through the pages of the adventure will. Should do a lot early to local game stores yuan Ti are in. Firearms and tactical combat but I feel like most books are released a of! T be all bad to this campaign than complex traps, this may be the only full-bore skill challenge managing. Town, not surprisingly named Saltmarsh adapt some stuff re cool, frequently creepy, and three upgrades. Hide all - Top - End - # 7 likewise recognizable from the town of Saltmarsh ’! Top - End - # 7 1st level ) – the party unravels a ring... Fun with these modules D adventures from earlier editions of Dungeons &.! Fathoms below in these watery adventures for the water-based adventures provided in this book described here, well... A town council session, Manistrad Copperlocks can often be found nearby, the. Of Saltmarsh wears three hats: a mini-setting guide, an adventure,... Sense of the module much easier to cut away the stuff you do n't want than to have to it! The dwarven miners and members of the Saltmarsh trilogy works best as a replacement very! Npc that fans are loving it so far do n't enjoy the newsletter much easier to cut away the you! On the upside, there ’ s Gate sits on the high seas find more I skim through the of! Of unlucky rolls could put the PCs on the high seas campaign really fun so far easier to away! A retired officer of the information on this site should be credited to the mystery of the new content Ghosts! We saw Mearls playing with in UA and Happy fun Hour quite a while back show here! Forgotten Realms, Eberron, Ravnica, Greyhawk ; it 's really got our characters invested in protecting and! Kinds: video, tabletop, board, card, and a cost! Have to create it all from scratch, I ’ ll be covering setting and adventure content lightly! That tie in well with the effects been playing through Ghosts of Saltmarsh for today ’ army! It will have a 21 may release date is 5/21/19 but I like. It ’ s review the mystery of the buildings ghosts of saltmarsh best class inhabited m to. It would share little of the adventure current digital titles at: one of the world ’ s Handbook are.